Added to this expansion was a cool mode all about generals. Each of the three factions has three generals and you get to pick one of them. Each one has something that makes them special as well as their own strengths and weaknesses. It is a cool mode and one you can easily waste many hours with. There are still servers out there, so you can find a game quite easily. You can play with via LAN too so that is always an option. While I had fun playing with my friend, playing with a random who takes the game super serious I must admit is not as much fun as you would think.
However, if you like strategy games and especially if you like this series. I am certain that once you get the hang of the UI, you will be having a rocking good time with this one. Browse games Game Portals. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Although the Zero Hour tech has been removed from the maps to keep the maps at the correct difficulty level.
But they're still just as fun. Also, the intro movies that play during the loading process of the missions have been removed. They didn't work right in Zero Hour. But this means the mission load much faster! This mod doesn't affect multiplayer, skirmish maps, or the Generals Challenges, only the campaigns. Average Rating — Not yet rated —. Zero USA Mod. Here's a goofy mod I made for Zero Hour. Don't play other USA armies, with this mod because they build way to many units which extremely lags the game!
To install it, just put the 0USAMod. Realistic Modification. This modification is by former Generals World staff member Sagi. In this mod, he aims to make the game far more realistic by making changes to the balance and gameplay. Fired from tank or missile dude. Not directly at the target. Version: Beta v0. Now available for download at moddb and strategyinformer and CnCFiles. This is the largest update since version 1. It includes everything from small bugfixes and tweaks to completley new units.
Main focus was bugfixing and balancing. For a full list of changes see below. Note that to fix the exploit I had to make the infantry be spawned outside of the bunker.
Resistant to radiation. Chain gun upgradade moved to propaganda center. Also decreased health. Now only carries 2 bombs. This will provide some great extra boost for the GLA. Also increased the range and weapon damage. Also increased cost and build time. Also made the cam be a bit closer to the ground. As usual, if you want to get even closer just use your scroll wheel on your mouse. Hope you enjoy this release.
Let's just hope they will spare me the "I've already seen this model in another mod" spam. But except a few models and some names this mod is totally unique. And remember;" it's not the tools you have but the way that you use them that counts". Try it. Download location for DF 1. It has come to my attention that users who have installed the FULL version of 1. Users who have upgraded from 1. I've tested the scripts and have come to the conclusion that the main difference from using them and not using them is that the performance of the game improves while using the scripts.
I also found out that the AI would build slightly different units while using the scripts. However I did not experience much of a difference concerning AI hardness. If you want to try these scripts you can download them from a location below. Please note that adding these files to the mod may make it incompatible with other versions if you want to play LAN or internet.
If you are not pleased with the scripts you can just delete the folder. Source Mirror1 Mirror2. This updates contains a number of bugfixes and some smaller tweaks. It is highly recommended that you upgrade your version to this latest release.
Klick here to go to the download. Please note that you'll need to have Destructive Forces 1. Made it slightly bigger and increased the cost. So, after 4 months on hibernate I thought it was time to finish this mod. However, the time I have at my disposal is limited so I need to know what to focus on. Should I add a couple of new units, balance, bugfixing? I'm sorry but I will not be able to do it all.
Best is if you can specify it down to the exact general that you wish to see getting the attention. Thanks for your help. So Finally I have finished the first real update.
Lots of new stuff added this time and I have made lots of efforts in getting the bugs fixed.
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