Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. To whom this may concern or to someone willing to investigate: Does the game offer at least rudimentary mouse and keyboard control or is it gamepad only? What does the control scheme look like? Can all keys be remapped? Does this game recognize input from the windows On Screen Keyboard? The keyboard will most likely work only if the game is in windowed mode.
Can the game be played in windowed mode? I'm asking because I have a physical disability that prevents me from using a standard hardware keyboard or a gamepad. I just don't want to buy a game that I can't play because of this. Thanks a lot for your help!
Showing 1 - 7 of 7 comments. Maksimoff View Profile View Posts. The game's standard controls are the arrow keys for moving, and the ctrl-button allows you to move objects around. For what I checked and noticed, there were no options to change the standard controls from what they were. You don't need to use your both hands though on standard keyboard as both of the ctrl-buttons work, so you can play it only using the arrow keys and the right ctrl-button. For your question about OSK, there were no settings in the game that would allow it to be in windowed mode, and I don't know of any modifications that would allow it to be so.
So using the OSK seems not to be an option for this game. There is honestly not much to say here. You play the role of a boy who suddenly wakes up in the middle of the forest.
So you do the only thing you can and keep going forward. The journey is made ridiculously difficult due to the presence of deadly traps placed in your path and you have to solve the puzzles to keep all your body parts intact while going through them.
Along the way you come across some other children but instead of helping you they only offer more resistance. Eventually, you reach the last level in the game, at which point the game ends abruptly with little explanation of what just happened and what happens next.
Limbo has three basic controls. There is the movement control for moving forward or backward, jump, and grab for holding and dragging objects such as bear traps and crates. On the iOS version, the game does not show a single control on screen, which can cause some confusion.
Swiping up makes the character jump and swiping down makes him drop down and grab the ledge. To interact with objects, press and hold anywhere on the screen. Once you figure that out you then have to deal with the puzzles.
It usually involves sliding some crates around, throwing some switches and jumping at the right moment but fail to do that correctly and your character goes through some of the most gruesome death animations in any video game around. The game especially takes pleasure in showing the various bits fly around or in case he gets crushed in a machine, his now pulped body slowly drip from the surface. These are not the only ways you can die. The boy is quite delicate so he can easily get killed even if a wooden crate falls on him, or if he gets crushed between a cart and a wall.
The gameplay relies heavily on trial and error. Many of the puzzles are designed in a way that there is absolutely no way of knowing what they do unless you walk through them and get killed. The puzzles in Limbo are challenging but not overly so and can be figured out without pulling out too many hair. The hair pulling happens when it comes to actually solving them. Even if you know what to do, doing it right requires some good timing and lots and lots of patience.
Of course, this also means that when you do solve the puzzle there is an enormous sense of achievement as a reward. The game basically goes from one puzzle to another and nothing much happens in between. Each level in the game is basically one puzzle and you can jump directly to the one you want after you unlock them when you start the game.
Your progress gets saved automatically and even synced across devices over iCloud. This is most commonly see while jumping, where quite often you end up falling and dying because the game failed to register your swipe. For a game that relies so much on precisely timed jumps, such blunders end up ruining the experience.
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